

Unsurprisingly, you miss your critical move entirely! Not only do you lose the match, but now you're pissed off with your little brother.Ī ping spike is like having your brother shove you out of your chair right as you're about to make that move in Return to Castle Wolfenstein. BAM! Your little brother runs up and shoves you out of your chair. Imagine playing Return to Castle Wolfenstein, and you are about to make a critical move that requires the quickest reflexes. Rubberbanding is confusing for you and your opponents, and it definitely takes the fun out of the game. While you see it as a rubberbanding effect, other players may see your character as idle or motionless, which is commonly seen on players who are experiencing heavy lag. Your action may also appear differently to other players. Then for just a couple of seconds, you suddenly appear in front of the enemy and… BAM! You're the one who gets shot and killed instead.

You’re hiding from your enemy and just about ready to shoot. This rubberbanding problem is extremely frustrating, especially when you are in a crucial stage of the game. It feels like being caught in a rubberband - players get thrown back after moving forward, making it look like your character teleported or warped from one place to another. When rubberbanding happens, a player appears to be thrown backward from the start of the action after they executed that certain action. It is mostly seen in MMOs - a large number of players means there are more cases of rubber banding either the server is overloaded, or players have high ping. This often occurs in FPS or similar games that have a large number of people per multiplayer server. Rubberbanding is a term used to describe a player's random or jerky movement in a multiplayer game when they're experiencing high latency. This is extremely annoying, especially with Return to Castle Wolfenstein and online games with optimized-paced ‘twitch’ mechanics. Rubberbanding is one of the major problems most gamers encounter when playing online games.
